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Visuomotor Cooridnation

Visuomotor Coordination During Walking

We seek to create a model of visuomotor behavior in humans specific enough to be implemented in a biped robot. Our model should explain strategies humans use to:
  • Walk over obstacles;
  • Navigate among large moving obstacles;
  • Stop and turn;
  • Step over clutter;
  • Change elevation; and
  • Walk using sparse footholds.
We seek a solution that will be a scaffold for future work in intelligent, biologically based robots. Particular emphasis is given to the role of cortical processing and interplay with the cerebellum and spinal cord. This model will be sufficiently general such that certain elements will be applicable to four, six and eight legged robots as well as tracked and wheeled robotics platforms.

According to our framework, there are two basic classes of visual cues: Geometric cues derived from stereopsis and motion cues, and Non-Geometric Cue .
   
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