Visuomotor Coordination During Walking
We seek to create a model of visuomotor behavior in humans specific enough to be implemented in a biped robot. Our model should explain strategies humans use to:
- Walk over obstacles;
- Navigate among large moving obstacles;
- Stop and turn;
- Step over clutter;
- Change elevation; and
- Walk using sparse footholds.
According to our framework, there are two basic classes of visual cues: Geometric cues derived from stereopsis and motion cues, and Non-Geometric Cue .